Sparking! A DBZ-Inspired PbtA Game
A downloadable game
Sparking! is an in-development ON HOLD tabletop roleplaying game that merges Powered by the Apocalypse with Dragon Ball Z inspiration, allowing you to play out globe trotting, planet hopping, time traveling, tournament arc, shonen fighting indulgences as a tabletop roleplaying game.
This is my first draft of this game, it needs a lot of work, and will be going through a large overhaul at some point in the future! This game may not work as-written!
This should have enough content for you to be able to play through something like the Saiyan Saga, maybe the Namek Saga, with the foundation to continue onward before a second draft is written. For example, I only have three species in this game so far, but I have rules for making your own Species if you’d like to do so.
If you have feedback about the game, feel free to use this Google Form I made specifically for feedback!
Status | On hold |
Category | Physical game |
Rating | Rated 4.0 out of 5 stars (2 total ratings) |
Author | Josh Average |
Genre | Action, Adventure, Role Playing |
Tags | Anime, Dice, Fangame, PbtA |
Download
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Development log
- Sparking! V0.1.0 - The First DraftNov 21, 2020
Comments
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I think the Training action is way too potent as it is. PbtA doesn't have that kind of granularity.
Thanks for the feedback! I’m still not quite sure how I want training to work, so I really do appreciate the comment.
Could you explain what you mean by it being too potent? Is there way you think it could be exploited?
In other pbta systems, gaining +1 to a single attribute is 5 Experiences. +3 in a stat is generally considered the reasonable maximum one can go. You can also buy Moves and other benefits this way.
What you've done instead make experience into a single roll with massive benefits for success. This is a nightmare scenario.
What I might suggest instead is that training applies to specific threats or goals. PbtA is a narrative system - training should either be background justification to spending Experience or, if it's a Move, it should have a direct narrative purpose.
ahhhh I completely see what you mean! Thank you!
I think this has given me some ideas on the flow of the game and what I want to have the game feel like and how to make PbtA fit that. When I get some time to work on the game I’ll rework this!
thanks again!