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Sparking! is an in-development ON HOLD tabletop roleplaying game that merges Powered by the Apocalypse with Dragon Ball Z inspiration, allowing you to play out globe trotting, planet hopping, time traveling, tournament arc, shonen fighting indulgences as a tabletop roleplaying game.

This is my first draft of this game, it needs a lot of work, and will be going through a large overhaul at some point in the future! This game may not work as-written!

This should have enough content for you to be able to play through something like the Saiyan Saga, maybe the Namek Saga, with the foundation to continue onward before a second draft is written. For example, I only have three species in this game so far, but I have rules for making your own Species if you’d like to do so.

If you have feedback about the game, feel free to use this Google Form I made specifically for feedback!

StatusOn hold
CategoryPhysical game
Rating
Rated 4.0 out of 5 stars
(2 total ratings)
AuthorJosh Average
GenreAction, Adventure, Role Playing
TagsAnime, Dice, Fangame, PbtA

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Click download now to get access to the following files:

Sparking! v0.1.0.pdf 215 kB

Development log

Comments

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(+1)

I think the Training action is way too potent as it is. PbtA doesn't have that kind of granularity.

(1 edit)

Thanks for the feedback! I’m still not quite sure how I want training to work, so I really do appreciate the comment.

Could you explain what you mean by it being too potent? Is there way you think it could be exploited?

(+1)

In other pbta systems, gaining +1 to a single attribute is 5 Experiences. +3 in a stat is generally considered the reasonable maximum one can go. You can also buy Moves and other benefits this way.


What you've done instead make experience into a single roll with massive benefits for success. This is a nightmare scenario.

What I might suggest instead is that training applies to specific threats or goals. PbtA is a narrative system - training should either be background justification to spending Experience or, if it's a Move, it should have a direct narrative purpose.

ahhhh I completely see what you mean! Thank you!

I think this has given me some ideas on the flow of the game and what I want to have the game feel like and how to make PbtA fit that. When I get some time to work on the game I’ll rework this!

thanks again!